Saturday, 29 November 2008

Atmosphere

The next thing that I have been looking into in alot of detail has been atmosphere within games and it is created with the environments and the other elements that are present within that particular part of the game. For example the camera angle, the music and the ambient noises that we can hear.
A perfect example of this is Silent Hill, in every way all the games in this series create a deep and engaging atmosphere, this is made up of many different elements as well as those that i have stated above.
The atmosphere is clear even in these two screenshots of parts in the game and this is without any sound at all. In my research document I go into more detail about how this is effective and the way in which it enriches the gamplay to make the game much more enjoyable.

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