1. Level Design research: Tomb Raider
Tomb Raider has been my main line of research into the interactivity and level design that I want to have in my game. It has very interactive environment elements where the whole focus of that game is to navigate the main character, Lara Croft, through the tombs and ancient ruins that lay in her way.

Again from Tomb Raider: Anniversary this screen shot shows one of the integrated puzzles within the environment with the solution. This is also from the Egyptian environment level and the way that the authentic art of the Ancient Egyptians has also been integrated within it.


In this picture we can see some of the way that the environments work. Ledges that can be climbed and shimmied along are all around the map. As well as the route that the player is meant to progress in there are also other route which may lead to secrets for hidden items. This makes game play much less linear. I have gone into all of the aspects of the Tomb Raider series in much more depth in my research document.

Next after environment navigation and design needs to come atmosphere. My games survival horror atmosphere will differ a lot from that of the Tomb Raider series.
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